I must admit, I dropped off for a while on blogging. I've been stretching my legs as art director at Prophetic Sky, and having a blast. I can't shed too many details, but here's some newer developments in my artistic arena I've rather enjoyed...

First off, Blender is awesome. The more I use it the more I like it, and I feel like I'm completely over that "new program" hump of learning. Anything beyond this point is advanced stuff, such as masterful rigging, nodal interface, and Python scripting. My goal is to learn python scripting, because aside from its uses with blender, it now transfers over to Maya and actual programming. That's one issue with MEL--if you're not in Maya, what's the point?

Second off, speaking of new programs, I've been learning MaPZone for procedural texturing. I've done a little of this in Maya's hypergraph, but MaPZone truly knows what it's doing. Furthermore, procedural texturing is truly an art unto itself--how do you make a texture when you're not allowed to simply add pixels by hand? Try it out, it's free! www.mapzoneeditor.com

Thirdly, I've been handling a new field for me--2D orthographic buildings. It's a new frontier for me, because I'm not only focused on character stuff usually, but it's also from the classic pixel RTS/RPG top down view.

And lastly, since I ought to post something worth seeing, here's a WIP for an idea I wanted to explore. It's essentially a huge, two-headed war tortoise, which will hopefully have that gargantuan feeling of an oliphant from LotR. Check it out!

Next big chunks are the head and anatomically correct feet, and after that I'm going to be modeling all the little detail stuff.