Thanks, white Christmas!

Seattle was covered in snow for a week and change until Saturday. Which was cool for me, because I got a week of working from home! Once again, props to Blender for being the open source wonder that it is; Had I been on Maya or Max, I'd need an at-home commercial license, and would have been out of luck like so many commuters in Seattle.

My other Christmas present is a new apartment in upper Fremont, which I'll be moving into in about three days. One of the best parts about this new location is that it's walking distance from the Woodland Park Zoo. As a card-carrying member of the zoo ($45 for unlimited visits, Definitely worth it!) I'm looking forward to regular visits with my sketchbook. 

As an additional item of business, the primary outline for what I hope is my first book has been completed. My New Years resolution is to have it completed this time next year. I am reminded of something Hubert Selby Jr., author of "Requiem for a Dream," said in his biographical documentary. If someone says they don't like it, or it can't get published, who cares? Send it to a hundred people, or a thousand. Something like that. Point being, it's better to write a crappy book and say you did it, and your next one might be better, than to be defeated by your own self esteem on day one. 

And, lastly, I returned to an old project, this time via the wonderful world of Blender! I originally made this project in Maya and Mudbox, but never really completed it. I've got a much better grasp of my modeling, unwrapping and texturing process now, and thus have finally started moving forward with some sort of color completion on this. 

There's many things I'd do differently on a second go-round for this. But since I think it silhouettes awesomely and was 75% completed already, no use in startng over. If you compare it with the original, you'll notice I made the upper body into a muscular, angry character this time around. Props to Blender's proportional editing falloff and sculpting tools! 


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