4/22/10

Turtle monster, part...eighty five?


A quick preview of what I'm working on, or rather, refusing to let die. I looked through my old entries and found the blog post 18 months ago where I talk about this guy being my learning dive into Blender. Much progress on a waaaay timewaste-y project, that's served from day 1 as my project-oriented learning tool for Blender. Clearly still not finished: the toes, horns, shell spheres, mount, and a million other things....

But point is, ZOMG I love Blender's external-edit projection painting! I've dumped whole evenings in the toilet fiddling with texture seams and UV coordinates for this guy on previous evenings. It got frustrating, so I ignored it for about three months. Then with Blender 2.5's new feature I fixed everything (color, occlusion, and displacement) in under a week. More art, less time wasting!

Desert scene is by Potado at Blendswap. Although I can competently do environs or lighting/rendering setups, I certainly don't feel like doing so for precious free time projects. Anyway, here's the link to the desert file.

http://www.blendswap.com/landscapes/desert-dunes-2/

www.oscarts.org
oscarbaechler@gmail.com

2 comments:

Ben said...

Cool character. Those dragon heads are really detailed.

Marilyn said...

I love it. Even though you aren't done yet, the detail is quite wonderful. I especially appreciate the texture on the turtle body, and the leg rolls and wrinkles :) And fine tuning your skills is never a waste...