oscarbaechler@gmail.com
Check out my art, y'all. Mostly regular sketches, with the occasional polished piece.
10/10/09
Ack! So behind on posting!
oscarbaechler@gmail.com
8/3/09
Release!
As art director at Prophetic Sky, it gives me great pride to share with you that our debut iPhone game is released!
Prophetic Sky Inc. Releases New iPhone Game: Townrs Defender
Seattle, WA Jul 30, 2009
Seattle, WA - Prophetic Sky Inc. is thrilled to announce the immediate release of Townrs Defender, a new game for the iPhone and iPod Touch. The application is available today on Apple's App store. This release brings a challenging strategic fantasy realm to the iPhone where players must defeat ruthless enemies and save their town. Choose between several magical weapons and master arcane spells, and use the terrain to your advantage. But watch out, the advancing armies outnumber you a thousand to one!
To play, navigate around the outside of your city wall and use guard towers, teleporters and the healing well to your advantage. Attack enemies with four different gestural attacks, and use the pinch motion to zoom in and out on the battlefield.
Play against three modes of difficulty on your iPhone or iPod Touch, and unlock a variety of hidden characters. Townrs Defender is the perfect fantasy roleplaying game for players of all ages, with hours of adventure packed into a single app.
A trailer is available on Youtube.
Pricing and Availability:
Townrs Defender is only $4.99 USD and available from the Apple App Store for the iPhone and iPod Touch. The game can be purchased here.
www.propheticsky.com
www.townrsdefender.com
Prophetic Sky Inc. was founded by Microsoft alumni Nick Elliott and Evan Moran in 2007, with a simple commitment to tell the world's stories through games. Prophetic Sky is located in Bellevue, WA. Townrs Defender is their debut product. For more information visit the Prophetic Sky website.
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Oscar Baechler
www.oscarts.org
oscarbaechler@gmail.com
7/19/09
Sketch of the week #1

oscarbaechler@gmail.com
7/10/09
Sketchbook dump, birthday style!

Also, dinosaurs and birds have a freakin' bone cupping their eye! The sclerotic ring, look it up.
5/28/09
Progress on monster project
5/12/09
Top 10 Sketchbook drawings, February 24 to May 9


#8. Muscular Russian head. Same lighting scheme habit as above.

#7. Two heads of opposite gender and emotional polarities. There's some braid studies to the left of the girl's head.

#6. Assorted roughs, plus a Hans Dahl-esque girl. I admit, I largely chose this in my top ten because I felt lacking in full-body drawings. As always, my love of drawing heads gets too much exercise. The text is me cataloging "monster-style" teeth I like to draw on monsters. Exhibited in rough is a favorite--inward pointing teeth.

#5. The hornbill at Woodland Park Zoo. I live near the zoo, I'm a member of the zoo, and I draw there as often as possible.

oscarbaechler@gmail.com
4/24/09
Sketchbook Preview

I generally assign a theme to a new sketchbook. Often times it's a subject matter I want to focus on, sometimes a new medium, sometimes a new methodology. I usually base this choice off of whatever I struggled with or got bored with in my previous sketchbook.
My previous sketchbook had me focusing on full-body pictures and gesture drawings, as I wanted a better understanding of where I was placing anatomy before rendering it up. Additionally, I was relying too much on my classic crutch, head studies. I got a lot of success out of this gesture-oriented sketchbook, but with one problem: practically nothing rendered into fullness that I felt like posting!
As a result, I made fully rendered, finished pieces the focus of my current sketchbook. And now I've got way too much to scan! But it's almost finished.
Here's a preview, an attempt at Bouguereau-esque imagery of genteel girls doing girly things in garden settings. What a tool that Bourgeois Bouguereau is.
www.oscarts.org
oscarbaechler@gmail.com
3/4/09
The design choice for the future of web composition.
oscarbaechler@gmail.com
1/18/09
End of November through January Sketchbook
12/29/08
Thanks, white Christmas!
oscarbaechler@gmail.com
12/21/08
The next generation of the gaming market.
oscarbaechler@gmail.com
12/13/08
Alien update

oscarbaechler@gmail.com
12/10/08
The 100-pronged structure attack
12/8/08
State of the Union
oscarbaechler@gmail.com
12/6/08
First half of sketchbook, best-of
Really quick, here's some thoughts on my sketchbook process, which can differ hugely from artist to artist.
•I use 11" by 14" Cachet acid free sketchbooks, which are bound in black hardcover rather than spiral. I like them because they're highly protected since they've got spines and thick covers, which means they'll be protected years from now. I like the large format (but not a hugely ridiculous format) because it's the largest format to fit in a backpack or totebag, and I won't kill people on the bus by whipping it out.
•I start by dating the inner cover. This particular sketchbook is dated "November 3, 2008...One day to the election!!!"
•I write "FRONT" on the inside cover as well. I've had numerous sketchbooks that I accidentally start from both ends.
•I then write a list of subjects on the inside cover, as a way to avoid artist's block. I find that when I don't feel like drawing, I can just look at this arbitrary list of subjects and just pick something, then force myself to draw that. Here's the current list:
---life drawing (people on the bus)
---Head (as you'll see, I do this one way too much)
---Full body
---Gestures
---MONSTERS!
---Abstract
---New Media
---Write
---Arbitrary line of action (this is a technique I developed, in which I draw any sort of squiggly line, then start attaching a person to it. Very organic!)
---RPG races
---RPG character (By "RPG races/character" I'm referring to an old favorite for inspiration of mine. I'm frequently creating characters for D&D games and such, and also have several long-term RPGs I've been designing myself. So even if I don't feel like drawing a person on the street or random fantasy crap, it feels good to draw my characters, as a way to get in character.)
•Drawing on the bus is an artistic skill in itself. Many people I know gave up on the idea, due to how the bumping, shaking, starting, stopping and embarrassing onlooking crowds discourage good art. But like anything, it just takes a lot of practice. At this point I think my bus habits have been folded into my technique, which has led to a more careful and precise, value-based method in general (albeit at the lack of gestural quality.)
•I also draw primarily using mechanical pencils. Mechanical pencils on a bus? It's like I combined the most erratic and harsh things I could! But similar to drawing on the bus, drawing with mechanical pencil just takes time. I also have a specific recommendation if you're drawing with mechanical pencil, and need a way to avoid the harsh, sharp, paper-indenting quality it's usually associated with. To draw gently with mechanical pencil, I recommend using training wheels by overextending your lead, even to around an inch long. What will happen over time is that you HAVE to start drawing softly, or else your lead breaks. over time you'll develop a soft touch, and you'll also find that you can increase or decrease your line weight by increasing or decreasing the length of your lead. Once you master these things, you've got two luxuries: first, you'll never be choosing between short, stubby old pencils and long new pencils. Second, you won't have to sharpen any more. Give it a shot, eh?
•Lastly, I mark the final page of my sketchbook with the date it was finished. The theory is to get better at filling it up faster every time.
And now for the point of this post. With the last sketchbook I finished, the whole time filling it up I kept planning to post the best stuff on this blog, and make it a regular habit. Unfortunately, by the time I finished it, there was too must stuff to put up. Do you have any idea how boring and time-consuming it is to scan stuff? Blah! I'd rather be drawing.
So with my current sketchbook, I decided to post my stuff at the halfway point, as a way to cut the workload in half. So here you are, the first half of my November 3rd sketchbook. These drawings were my favorites of this half, although I had to nix a few excellent (but work-related) sketches. Here goes!
This was two things: some quick gestures for a death animation, and a decent head. One problem I've been running into is that I draw heads WAY too much. It's my favorite part of anatomy, and also the part of anatomy I'm most comfortable with. A lot of this translates into my favorite parts of 3D: facial rigging. I also recently created an in-house head generator to mass produce avatar options, and thus have been in a mood of recording different facial features.
I drew these robot heads on a trip up to Bellingham, WA to help my brother move.

Also drawn on my way to Bellingham. The nipples were my brother's idea.

More heads, trying to get a handle on different facial features, such as "Pink Flamingos" eyebrows and a more protruding lip tubercle.

More heads, studying mongoloid features and skeletally stretched skin.

MORE heads, studying what I think of as Greek/English features: low noses, small pouty mouths, and smooth zygomatic processes.

I was trying to recreate what I think of as "Waterhouse Chin," referring to the recurring muse of John William Waterhouse's paintings, most famously seen in his masterpiece "Lady of Shalott." It's partially due to the upward tilt of the head, and partially due to the square jaw offsetting otherwise feminine features.

My favorite yet! I like that I retained some human qualities in this, and although I went waaay off the "realism" cliff, I think I maintained a realistic anatomical bone structure in this.

Another random head, with my most common "alternative media" of pen. Considering this was drawn from imagination, I felt happy with how realistic it turned out.

Toying around with the anatomy of an alien species...I'm going for two tongues (the main aberrational feature), broad, short heads, lizard/dinosaur features, and semi-permanent wide eyes and grins. Still needs some work, IMHO.

Some gestures and studies of torsos. I think I was feeling guilty about drawing nothing but heads.

Aaaaand lastly, some more heads and a gesture drawing.
Here's hoping the second half of this sketchbook was as fun as the first.
www.oscarts.org
oscarbaechler@gmail.com

































